GLOSSARY OF JAPANESE GO TERMS


JAPANESE TERM      ENGLISH TRANSLATION

aji A condition inherently lingering in a position or group of stones which offers potential for future play. This aji may be good or bad.

aji keshi The elimination of aji, usually a move to be avoided.

atari A move which occupies the second last liberty of an enemy stone or group, thus threatening to capture it.

boshi Capping move

damezumari Shortage of liberties

de A move which pushes between two enemy stones

furikawari Exchange

fuseki The opening stage of the game

gote To play last in a local encounter ; the opposite of sente. Gote loses the initiative.

hamete Trick move

hane A diagonal move played in contact with an enemy stone

hasami Pincer play

hoshi Star point

jigo A drawn game

joseki A formalised sequence of moves usually restricted to the corner.

kaketsugi An open connection

katatsugi A solid connection

keima A knight's move jump away from one of your own stones

kikashi A forcing move

ko A board position which requires a player to make a move elsewhere before recapturing after the opponent has just captured a stone, to avoid recreating a former board position. One of the key strategic elements of the game.

ko threat A move, usually threatening, which a player makes before he is allowed to retake in a ko fight as above.

korigatachi Overconcentrated shape, a situation to be avoided

kosumi A diagonal move

miai Two points which, if the opponent takes one, you must take the other to avoid disadvantage. Obviously if you can take two miai points, you gain the advantage.

moyo A large territorial framework.

nobi Extending one stone along a line

nozoki A peeping move which threatens to cut

ogeima A large knight's jump

oki go Handicap Go

osae A blocking move which prevents the enemy from extending along a line

oshi To push along a line on top of a line of enemy stones

sabaki Quick, light and flexible development of stones, particularly necessary when invading

sagari To descend straight down towards the edge of the board

sente To have the tempo to choose where to play next ; to have the initiative. The opposite of gote.

shibori Squeezing

shicho A capturing sequence called a ladder

shimari A two stone corner enclosure

tenuki To play elsewhere, ignoring the opponent's last move

tesuji A clever move in a local fight

tsugi Connection

tsuke Attachment

tsumego Life and death

uchikomi Invasion

wariuchi A wedging move which has room for expansion in either direction

yose Endgame

yosu-miru A move which causes the opponent to commit himself to some action before you have to commit yourself


You are welcome to suggest other terms which should be included.



Last updated 5 February 2003
John Hardy